[1161] Texture dynamic lights have bad clipping
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- Nash
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[1161] Texture dynamic lights have bad clipping
While your recent change may have fixed the HOM problem, now texture lights don't work properly anymore (it sorta looks like there's some nasty Z-fighting going on)... not sure if they're related, but I thought I'd just throw that in.
I really would LOVE to just use shader lights but I can't because dynamic light-heavy maps run like shit (<10 FPS) with shader lights on an ATI.
I really would LOVE to just use shader lights but I can't because dynamic light-heavy maps run like shit (<10 FPS) with shader lights on an ATI.
- Graf Zahl
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Re: [1161] Texture dynamic lights have bad clipping
I really don't know why these problems always surface on ATI - and only on ATI. For me it works absolutely fine and I honestly have no idea what's wrong now.
- Salad Viking
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Re: [1161] Texture dynamic lights have bad clipping
I was just about to post this. Here's an example screenshot, if it helps:
[spoiler]
[/spoiler]
Shader lights fix the problem, but they cause faces to flicker to black, so I can't use them.
[spoiler]

Shader lights fix the problem, but they cause faces to flicker to black, so I can't use them.
- Graf Zahl
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Re: [1161] Texture dynamic lights have bad clipping
What's your hardware specs?
- Salad Viking
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Re: [1161] Texture dynamic lights have bad clipping
OS: Windows XP
CPU: AMD Athlon II X3 440 Processor (3 core, ~3GHz)
RAM: 3328MB
GPU: ATI Radeon HD 5600 series (I believe it is a 5670 specifically)
EDIT: Also, note that the lights flicker on floors, but not on walls.
CPU: AMD Athlon II X3 440 Processor (3 core, ~3GHz)
RAM: 3328MB
GPU: ATI Radeon HD 5600 series (I believe it is a 5670 specifically)
EDIT: Also, note that the lights flicker on floors, but not on walls.
- Graf Zahl
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Re: [1161] Texture dynamic lights have bad clipping
What's your vertex buffer settings?
- Salad Viking
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Re: [1161] Texture dynamic lights have bad clipping
Completely off. When it's on, certain planes fail to move in accordance with the actual geometry, which has been touched on before.
- Graf Zahl
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Re: [1161] Texture dynamic lights have bad clipping
Ok. I just wanted to rule out that the lights were drawn from different source data
- Tiger
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Re: [1161] Texture dynamic lights have bad clipping
I can confirm that this happened to me recently during a test; however, I did not thoroughly investigated it yet during that time.
Nicholas Gautier
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Re: [1161] Texture dynamic lights have bad clipping
I think this is fixed now but I need confirmation from an ATI user because NVidia doesn't show this problem.
- Nash
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Re: [1161] Texture dynamic lights have bad clipping
Still not fixed as of r1168.
- Graf Zahl
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Re: [1161] Texture dynamic lights have bad clipping
Well, of course not. The fix was r1170+r1172.
- Nash
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Re: [1161] Texture dynamic lights have bad clipping
Ah ok. Will try it when a binary appears on the SVN site.
However, even if you did fix it... it still doesn't satisfy me; I WANT to use shader lights.
Too bad performance sucks with shader lights.
Why oh why ATI are your drivers such a load of shit.
However, even if you did fix it... it still doesn't satisfy me; I WANT to use shader lights.

Why oh why ATI are your drivers such a load of shit.
- Enjay
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Re: [1161] Texture dynamic lights have bad clipping
A build of 1170(1172) will be online in a few minutes. (Uploading now.)
- StasBFG[iddqd]
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Re: [1161] Texture dynamic lights have bad clipping
The problem is gone for me with build 1172 (HD 5870 / 10.12)