[r1202] Doors go through 3D floors

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Arookas
Posts: 5
Joined: Sat Mar 19, 2011 5:47

[r1202] Doors go through 3D floors

Post by Arookas »

I don't know if this is unsolvable due to other things in the code, but if there's a door sector with a 3D floor in it, the door will go right through the 3D floor.

I encountered this when I was making a floating platform with 3D floors with a door on the second floor. Here's a sample test map I whipped up to demonstrate. You should be able to analyze it from several angles.
Attachments
doors_3d_floors.wad
Demo MAP01 map for Doom 2 demonstrating the door/3d floor glitch.
(12.58 KiB) Downloaded 71 times
User avatar
NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Re: [r1202] Doors go through 3D floors

Post by NeoHippo »

Considering how the Doom engine works, that is not a bug but expected behaviour.

To make it work, you have to set up another control sector for the door and use Floor_Lower and Floor_Raise or related special.

See also http://forum.zdoom.org/viewtopic.php?f= ... or#p435244
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: [r1202] Doors go through 3D floors

Post by Graf Zahl »

Indeed. This won't be changed.
Locked

Return to “Closed Bugs”