I don't know if this is unsolvable due to other things in the code, but if there's a door sector with a 3D floor in it, the door will go right through the 3D floor.
I encountered this when I was making a floating platform with 3D floors with a door on the second floor. Here's a sample test map I whipped up to demonstrate. You should be able to analyze it from several angles.
[r1202] Doors go through 3D floors
Moderator: Graf Zahl
- Arookas
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[r1202] Doors go through 3D floors
- Attachments
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- doors_3d_floors.wad
- Demo MAP01 map for Doom 2 demonstrating the door/3d floor glitch.
- (12.58 KiB) Downloaded 71 times
- NeoHippo
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Re: [r1202] Doors go through 3D floors
Considering how the Doom engine works, that is not a bug but expected behaviour.
To make it work, you have to set up another control sector for the door and use Floor_Lower and Floor_Raise or related special.
See also http://forum.zdoom.org/viewtopic.php?f= ... or#p435244
To make it work, you have to set up another control sector for the door and use Floor_Lower and Floor_Raise or related special.
See also http://forum.zdoom.org/viewtopic.php?f= ... or#p435244
- Graf Zahl
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Re: [r1202] Doors go through 3D floors
Indeed. This won't be changed.