Spoiler:However, with the software renderer, everything is fine.
[r????] - Maximized window issue
Moderator: Graf Zahl
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[r????] - Maximized window issue
When running GZDoom with the hardware renderer in windowed mode and it being maximized I get this...
- Graf Zahl
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Re: [r????] - Maximized window issue
Hardware specs?
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Re: [r????] - Maximized window issue
My system specs.
Spoiler:
- Graf Zahl
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Re: [r????] - Maximized window issue
The maximize button should never have been active so it's disabled now.
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Re: [r????] - Maximized window issue
So you mean GZDoom doesn't support this like ZDoom does?
- Graf Zahl
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Re: [r????] - Maximized window issue
No. Too much work to make it glitch free.
- NeuralStunner
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Re: [r????] - Maximized window issue
Well, there goes the only way I had to keep the entire client area (1280x800) onscreen (1280x1024), short of dragging it over every time.Graf Zahl wrote:The maximize button should never have been active so it's disabled now.

Sure it doesn't look "right", but I never saw that it hurt anything like that.

Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
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Re: [r????] - Maximized window issue
Sorry about that. I wouldn't have known that it'll end up like this otherwise I wouldn't have reported it.NeuralStunner wrote:Well, there goes the only way I had to keep the entire client area (1280x800) onscreen (1280x1024), short of dragging it over every time.![]()
- NeuralStunner
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Re: [r????] - Maximized window issue
Eh, I posted a topic on the same thing ages ago and it was left alone (presumably on the "at least it works at all" principle, which was fine with me).Blue Shadow wrote:Sorry about that. I wouldn't have known that it'll end up like this otherwise I wouldn't have reported it.
But chances of this being looked at again, much less reconsidered, are close to zero.

Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs