It seems that with this version, hi-tags have no effect for linedef #160: it seems that the game doesn't add 256*hi_tag to tag, causing the 3d floors to be assigned to the wrong sectors, and generally messing much of the map.
Please help. I'm still using those hi-tags in my map because they're there since before I switched it to UDMF.
[r1214] Serious 3d floor compatibility problem
Moderator: Graf Zahl
- Graf Zahl
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Re: [r1214] Serious 3d floor compatibility problem
Are you saying that you converted the map to UDMF? No, in that case the hi-tag won't work anymore and that's by design. UDMF intentionally does not support hacks of the old map formats that were nexessary to circumvent limitations.
The specs clearly say so:
The specs clearly say so:
160: Sector_3DFloor, arg4 (both uses as high-byte of tag and line ID are not supported in UDMF and must be remapped)
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Re: [r1214] Serious 3d floor compatibility problem
So I have to manually (or by using a program, if I have the time) replace the values. Okay. OUCH.
- Graf Zahl
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Re: [r1214] Serious 3d floor compatibility problem
What conversion tool did you use? It obviously is not standard-compliant so you should report this if it's still maintained.
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Re: [r1214] Serious 3d floor compatibility problem
I think the conversion tool was made by me, because I wasn't able to trust any of the betas from the 'Net. Lol@the irony:P
Still, correcting things won't be so hard actually. Probably I'll just have to search for "arg4=1" (or how it's written) and correct them one-by-one. Maybe even program a tool to do it, considering UDMF files are computer-generated in the first place, thus regularly written.
Still, correcting things won't be so hard actually. Probably I'll just have to search for "arg4=1" (or how it's written) and correct them one-by-one. Maybe even program a tool to do it, considering UDMF files are computer-generated in the first place, thus regularly written.
- Gez
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Re: [r1214] Serious 3d floor compatibility problem
Okay, this doesn't seem to be a GZDoom bug since what happens is pretty much exactly what the docs say happens. If there's a bug anywhere, it's in the converter used which isn't entirely compliant with the specs.