Model Rotation Bug (projectile)

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dark-slayer-201
Posts: 149
Joined: Thu Jul 16, 2009 14:31

Model Rotation Bug (projectile)

Post by dark-slayer-201 »

While messing around with a projectile (plasmaball) in my modeldef, i added:
ROTATING Flag
Rotation-Speed -20
Rotation-Vector 1 0 0

After saving it all, it worked fine, until i fired upwards.

it seems that the model rotation has a conflict with the PITCHFROMMOMENTUM flag.
When i looked up and fired, the plasmaball was rotating in strange directions, not the one i wanted, but the more i looked to the center, the less the rotation on the projectile was bugged.

Edit:
Forgot to upload a test pwad
Attachments
Projectile-Model-Test.pk3
(222.3 KiB) Downloaded 133 times
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Gez
Developer
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Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: Model Rotation Bug (projectile)

Post by Gez »

Rotation seems fine to me. I'll guess this has been fixed long ago and the topic was forgotten.
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