While messing around with a projectile (plasmaball) in my modeldef, i added:
ROTATING Flag
Rotation-Speed -20
Rotation-Vector 1 0 0
After saving it all, it worked fine, until i fired upwards.
it seems that the model rotation has a conflict with the PITCHFROMMOMENTUM flag.
When i looked up and fired, the plasmaball was rotating in strange directions, not the one i wanted, but the more i looked to the center, the less the rotation on the projectile was bugged.
Edit:
Forgot to upload a test pwad
Model Rotation Bug (projectile)
Moderator: Graf Zahl
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Model Rotation Bug (projectile)
- Attachments
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- Projectile-Model-Test.pk3
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- Gez
- Developer
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- Joined: Mon Oct 22, 2007 16:47
Re: Model Rotation Bug (projectile)
Rotation seems fine to me. I'll guess this has been fixed long ago and the topic was forgotten.