One thing I've been noticing is that once every five minutes, I'll get the crash that's in the log report attached below. I'm not sure if it may happen to do with the fact that I was trying to run a Livestream recording or not, but I thought it might be.
Also on top of it is the fact that I'm using this patch (the fixed version), along with AEoD, Happy Time Circus 2, Invasion UAC 5, Ghouls...
Now please don't shoot the messenger, I'm merely trying to see if Livestream might be interfering with the amount of RAM available as it can be a resource hog sometimes... It's only been noticed while using the Livestream Procaster program too.
But anyway, here's my specs:
Processor: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz (1596 MHz)
Operating System: Windows 7 Professional, 64-bit
DirectX version: 11.0
GPU processor: GeForce GT 240M
Driver version: 258.96
CUDA Cores: 48
Core clock: 550 MHz
Shader clock: 1210 MHz
Memory clock: 790 MHz (1580 MHz data rate)
Memory interface: 128-bit
Total available graphics memory: 2811 MB
Dedicated video memory: 1024 MB DDR3
System video memory: 0 MB
Shared system memory: 1787 MB
Video BIOS version: 70.16.1C.00.21
IRQ: 16
Bus: PCI Express x16 Gen2
Crash - RAM related?
Moderator: Graf Zahl
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Crash - RAM related?
- Attachments
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- CrashReport.zip
- (20.95 KiB) Downloaded 79 times
- Gez
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Re: Crash - RAM related?
Do try to replicate with a "clean" run. Unmodified executable, no mods.
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Re: Crash - RAM related?
...and the fact that I just recently discovered a fucking backdoor virus that is relatively new (as in yesterday) was streaming in shitty apps until my scanner destroyed it. I'll have another go at it...
- Gez
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Re: Crash - RAM related?
Given the lack of followup, I'm guessing the problem doesn't happen anymore in a fixed computer.