[r1271] Looking up doesn't seem to clamp pitch properly

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

[r1271] Looking up doesn't seem to clamp pitch properly

Post by Nash »

Look straight up (90 degrees), then push the mouse further up. It does seem to clamp the pitch. However, when moving the mouse down, the view pitch remains at 90 degrees upwards.

You'd have to move the mouse down a few times before the view pitch finally starts to update again.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: [r1271] Looking up doesn't seem to clamp pitch properly

Post by Enjay »

The recent pitch clamping code seems to have a few wrinkles. This ZDoom bug where vertical looking becomes disabled when you transition from one map to the next has migrated across to GZDoom with the recent updates.
User avatar
Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: [r1271] Looking up doesn't seem to clamp pitch properly

Post by Gez »

Fixed.
Locked

Return to “Closed Bugs”