[fixed][0.9.17] Flickerlight2 weirdness

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justin023
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[fixed][0.9.17] Flickerlight2 weirdness

Post by justin023 »

Flickerlight2 is much brighter than it seems it should be and it doesn't even fill the area properly. The first pic is fine, but the second one is just wrong. I hope this isn't just me. Something else I noticed regarding dynamic lights is that (rarely) a pickup that has an attached light can permanently leave the light behind.
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Graf Zahl
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Post by Graf Zahl »

Can you post the light's definition or the args of the thing you put in the map?
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justin023
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Post by justin023 »

Code: Select all

flickerlight2 Flicker2GreenHangingLamp
{
	color 0 0.8 0
	size 32
	secondarysize 24
	interval 1.25
}

object Flickering2SmallGreenD64CeilingLight {frame DM64 {light Flicker2GreenHangingLamp} }
The thing's args are all zero
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Graf Zahl
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Post by Graf Zahl »

Actually, you got the sizes wrong. The flickerlight2 only works when the secondary size is larger than the primary size.

But I added a check for this and swap them if they are incorrect now.
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