Dynamic lights invisible in saved game picture
Moderator: Graf Zahl
- Nash
- Developer
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Dynamic lights invisible in saved game picture
When you save a game, any dynamic lights around the saved scene will not be shown in the saved game picture.
- NeoHippo
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- Joined: Tue Sep 13, 2005 0:47
- Location: British Columbia Canada
Re: Dynamic lights invisible in saved game picture
That's odd.
I tried it with various versions: r1424 as far back as 1.0.29, works for me™
In my map HELIX I have a lot of dynamic lights and they do show in the LOAD GAME menu
The only thing strange about the Save and Load screens is that I cannot take a screenshot of them from within GZDoom.
I have to go windowed and use an external app.
I tried it with various versions: r1424 as far back as 1.0.29, works for me™
In my map HELIX I have a lot of dynamic lights and they do show in the LOAD GAME menu
Spoiler:Maybe it's a videocard thing. If I remember correctly, you have a RADEON card.
The only thing strange about the Save and Load screens is that I cannot take a screenshot of them from within GZDoom.
I have to go windowed and use an external app.
- Enjay
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Re: Dynamic lights invisible in saved game picture
Just using the standard lights file, I can replicate this:
In game screenshot:

Savegame snapshot:

I'm still using my nvidia GTX285
In game screenshot:

Savegame snapshot:

I'm still using my nvidia GTX285
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- Global Moderator
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Re: Dynamic lights invisible in saved game picture
Interestingly, this only happens with attached-on-actors dynamic lights. Dynamic lights placed directly on the map through dynamic light things work fine.
- Graf Zahl
- GZDoom Developer
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Re: Dynamic lights invisible in saved game picture
I can't change this. Before saving the game all actor-attached lights need to be destroyed or they clutter up the savegame.
So obviously they are not present when the scene gets rendered for the savegame picture which happens deep inside the savegame code.
So obviously they are not present when the scene gets rendered for the savegame picture which happens deep inside the savegame code.