Using this TEXTURES definition:
Code: Select all
Texture ATEX, 256, 256
{
XScale 2.0
YScale 2.0
Patch ATEX, 0, 0
{
Blend "#00FF00", 0.1
}
}

ZDoom:

And using this TEXTURES definition:
Code: Select all
Texture ATEX, 256, 256
{
XScale 2.0
YScale 2.0
Patch ATEX, 0, 0
{
Blend "#00FF00", 0.9
}
}

ZDoom:
