In R1444, I don't get this type of problem: It works just fine without a hitch.
But when trying 1448+, I'm getting this spontaneous crash in Happy Time Circus II from an unknown reason each time I start to move into the first progression house (third house on the left with a porch, shoot the Pennywise doll on the left hand side upon entering, then head towards the back right corner where a hidden backroom is), I get a crash anywhere from looking towards the corridor to entering it.
It points to an unhandled exception in Info.h towards SetState, and points specifically right:
Code: Select all
inline bool CallAction(AActor *self, AActor *stateowner, StateCallData *statecall = NULL)
{
if (ActionFunc != NULL)
{
ActionFunc(self, stateowner, this, ParameterIndex-1, statecall); //<-------------HERE
return true;
}
Code: Select all
dddddddd()
> gzdoomd.exe!FState::CallAction(AActor * self=0x2384ed18, AActor * stateowner=0x2384ed18, StateCallData * statecall=0x00000000) Line 133 + 0x22 bytes C++
gzdoomd.exe!AActor::SetState(FState * newstate=0x04d782a0, bool nofunction=false) Line 481 + 0x1a bytes C++
gzdoomd.exe!AActor::Tick() Line 3524 + 0x19 bytes C++
gzdoomd.exe!DThinker::TickThinkers(FThinkerList * list=0x00db7028, FThinkerList * dest=0x00000000) Line 467 C++
gzdoomd.exe!DThinker::RunThinkers() Line 419 + 0x12 bytes C++
gzdoomd.exe!P_Ticker() Line 131 C++
gzdoomd.exe!G_Ticker() Line 1161 C++
gzdoomd.exe!TryRunTics() Line 1838 C++
gzdoomd.exe!D_DoomLoop() Line 1032 C++
gzdoomd.exe!D_DoomMain() Line 2423 + 0x5 bytes C++
gzdoomd.exe!DoMain(HINSTANCE__ * hInstance=0x00400000) Line 1001 C++
gzdoomd.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * nothing=0x00000000, char * cmdline=0x002a4b9b, int nCmdShow=1) Line 1291 + 0x9 bytes C++
gzdoomd.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C
gzdoomd.exe!WinMainCRTStartup() Line 182 C