Some Ammo Types Not Working with Normal Launch

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ReedtheStrange
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Some Ammo Types Not Working with Normal Launch

Post by ReedtheStrange »

This seems to be a mind-boggling illogical bug. All ammunition types in my WAD are basically the same code only with different possible amounts, icons numbers and names. Yet, for some reason when launched directly from the WAD to Gzdoom/Zdoom, some ammo types don't work and there is no logical pattern to it. Even stranger, if I name the WAD something recognizable by the loader like "TNT," then launch it through the menu, all ammunition type work fine. When other WADs are ran through it, the ammo still works as well. Even stranger, sometimes when removing a working ammo type, saving, then pasting it back into the WAD, it'll stop working. I really have no idea what is going on with this. I've been working on the main WAD for a long time and it has been a problem for a long time.




Here's an old thread on it: http://forum.zdoom.org/viewtopic.php?f=2&t=33980 Nobody seems to be having a similar problem.

And here's a stripped down version of it with only a few ammo actors: http://www.mediafire.com/?zv3uab90e9upk9i
Edward-san
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Re: Some Ammo Types Not Working with Normal Launch

Post by Edward-san »

Don't bother posting here. It's not like you'll get more attention with creating a new thread in an unrelated (gl problems) bugs forum. Is that stripped file the same as the one in the zdoom thread?
ReedtheStrange
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Re: Some Ammo Types Not Working with Normal Launch

Post by ReedtheStrange »

Yep. And sorry about that.
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Gez
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Re: Some Ammo Types Not Working with Normal Launch

Post by Gez »

Closed as duplicate. Hopefully it'll be fixed one day in ZDoom, and when that happens the fix will be ported to GZDoom.

Or there's no bug at all and it's something in your configuration.
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Graf Zahl
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Re: Some Ammo Types Not Working with Normal Launch

Post by Graf Zahl »

I don't think there is a bug. I ran this WAD and all behaved as expected.
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