I've actually been experiencing this for many builds now, ever since I had to switch monitors to one with a different aspect ratio. Previously I'd been using a 16:10 monitor that displayed at 1440x900, and that showed up properly without any problems. However, since I've gotten this monitor (16:9, 1600x900) I have noticed that GZDoom seems to be... I don't know, setting the wrong resolution and claiming it's 1600x900? Before the program shows up, I can clearly see that it horizontally squishes the resolution despite it supposedly being the same. It's not just the monitor, either: if I change the scaling to just stay fullscreen instead of scaling at non-native resolutions, it just stretches out the squished screen. I just checked it against the most recent SVN of regular old ZDoom and it's definitely specific just to GZDoom. Interestingly, screenshots save at the proper resolution, so I have no idea what the hell is going on here.
Below are my computer specs.
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Operating System
MS Windows XP Professional 32-bit SP2
CPU
Intel Pentium 4 531
Prescott 90nm Technology
RAM
4.00 GB Single-Channel DDR2 @ 314MHz (5-5-5-15)
Motherboard
MSI 0A48 (Socket 775) 98 °C
Graphics
Default Monitor (1600x900@60Hz)
Default Monitor (1024x768@60Hz)
1024MB GeForce 9500 GT (EVGA) 58 °C
Hard Drives
977GB Western Digital WDC WD10EADS-00M2B0 (SATA) 35 °C
Optical Drives
ATAPI iHAP422 W
DTSOFT Virtual CdRom Device
Audio
Sound Blaster Audigy