[1.7.0 r1498]Bug: decals not displaying
Moderator: Graf Zahl
- TaBaR
- Posts: 33
- Joined: Tue Sep 12, 2006 15:40
[1.7.0 r1498]Bug: decals not displaying
Looking at the AnimatedUACLogo on realm667 sfx repository and it didn't show anything. Loaded a personal wad with decals and they showed up as black. Also ran Legacy of Suffering and all of the decals are black. Used version 1.6.0 r1485 and they all work.
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- 1.7.0 r1498 1.6.0 r1485
- ss_dec4_gzd-1-7-0-r1498_1-6-0-r1485.jpg (77.83 KiB) Viewed 970 times
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- 1.7.0 r1498
- ss_uac_gzd-1-7-0-r1498.png (270.98 KiB) Viewed 970 times
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- 1.6.0 r1485
- ss_uac_gzd-1-6-0-r1485.png (185.79 KiB) Viewed 970 times
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- Global Moderator
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Re: [1.7.0 r1498]Bug: decals not displaying
Interestingly, the decal never shows up if it has additive translucency. On the other hand, with other rendering styles (solid, translucent, or fuzzy), it shows merely as a black graphic as seen in the screenshots above.
@developers: This is kinda off-topic, but is it an expected behavior that a decal with a solid or fuzzy styles doesn't fade out by fader animators; in my test, it stayed for the "decay" interval, and then disappeared instantly. It didn't go through the process of fading out.
@developers: This is kinda off-topic, but is it an expected behavior that a decal with a solid or fuzzy styles doesn't fade out by fader animators; in my test, it stayed for the "decay" interval, and then disappeared instantly. It didn't go through the process of fading out.
- Gez
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Re: [1.7.0 r1498]Bug: decals not displaying
Decals work in shader-based "software", but are broken in all other lighting modes. It might have been broken by r1491.
Edit: Nope, already broken in r1490.
Edit: Fixed.
Edit: Nope, already broken in r1490.
Edit: Fixed.
I'd suppose it's because these renderstyles ignore alpha, and I suppose fading works by altering alpha. (I say that without bothering to look at the code to check, though. Maybe I'm wrong!)Blue Shadow wrote:@developers: This is kinda off-topic, but is it an expected behavior that a decal with a solid or fuzzy styles doesn't fade out by fader animators; in my test, it stayed for the "decay" interval, and then disappeared instantly. It didn't go through the process of fading out.
- TaBaR
- Posts: 33
- Joined: Tue Sep 12, 2006 15:40
Re: [1.7.0 r1498]Bug: decals not displaying
Gez wrote:Decals work in shader-based "software", but are broken in all other lighting modes. It might have been broken by r1491.
Edit: Nope, already broken in r1490.
Edit: Fixed.
I'd suppose it's because these renderstyles ignore alpha, and I suppose fading works by altering alpha. (I say that without bothering to look at the code to check, though. Maybe I'm wrong!)Blue Shadow wrote:@developers: This is kinda off-topic, but is it an expected behavior that a decal with a solid or fuzzy styles doesn't fade out by fader animators; in my test, it stayed for the "decay" interval, and then disappeared instantly. It didn't go through the process of fading out.
Fixed ? does that mean that it should work running gzdoom normally?
- TaBaR
- Posts: 33
- Joined: Tue Sep 12, 2006 15:40
Re: [1.7.0 r1498]Bug: decals not displaying
got the update. thanks. works!