Waterfalls display incorrectly

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Wadanny
Posts: 9
Joined: Sun Mar 17, 2013 3:37

Waterfalls display incorrectly

Post by Wadanny »

Hi,

I do apologise if this bug has been covered elsewhere, or by a more basic technical name but I have looked in the forums and can't seem to find it so here goes.

Basically the waterfall textures don't seem to display correctly. Instead of flowing water, I simply see what appears to be the texture of the large skull with glass eyes and a lever moving across the surface, but animated in a flowing manner as though suggesting water.

Below is my graphics and computer specs as requested.

Many thanks!

Card name: ATI Radeon HD 4600 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x9490)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9490&SUBSYS_20031787&REV_00
Display Memory: 2297 MB
Dedicated Memory: 1018 MB
Shared Memory: 1279 MB
Current Mode: 1920 x 1080 (32 bit) (59Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: PLE2208HDS
Monitor Id: IVM560A
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HD15
Driver Name: aticfx32.dll,aticfx32.dll,atiumdag.dll,atidxx32.dll,atiumdva.cap

Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 12/19/08 17:07:50 Ver: 08.00.14
Processor: AMD Phenom(tm) II X4 920 Processor (4 CPUs), ~2.8GHz
Memory: 4096MB RAM
Available OS Memory: 3072MB RAM
Page File: 1818MB used, 4322MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
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Gez
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Re: Waterfalls display incorrectly

Post by Gez »

I doubt this has anything to do with hardware. The problem is in the mods you are loading.
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Graf Zahl
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Re: Waterfalls display incorrectly

Post by Graf Zahl »

Whatever this is, there's not the slightest hint of info to even guess on.
Wadanny
Posts: 9
Joined: Sun Mar 17, 2013 3:37

Re: Waterfalls display incorrectly

Post by Wadanny »

I'm sorry I'm not particualrly technically minded when it comes to Doom mods, I don't know exactly what it is you are looking for or what would be most helpful. However what I should have added in the original post is that the error only occurs in the Brutal Doom mod (I am using the most recent version).

I will have a pic for you in a just a moment...
Wadanny
Posts: 9
Joined: Sun Mar 17, 2013 3:37

Re: Waterfalls display incorrectly

Post by Wadanny »

Here is the image.
Attachments
waterfall.png
waterfall.png (510.52 KiB) Viewed 1257 times
Blue Shadow
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Re: Waterfalls display incorrectly

Post by Blue Shadow »

Does it happen without Brutal Doom (from the rifle, I assume it's BD)? If it doesn't, then it's the mod's fault.
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Enjay
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Re: Waterfalls display incorrectly

Post by Enjay »

Brutal Doom does redefine a lot of the animations. I suspect the two mods are not compatible.
Wadanny
Posts: 9
Joined: Sun Mar 17, 2013 3:37

Re: Waterfalls display incorrectly

Post by Wadanny »

Thanks for your suggestions; it is indeed taken from Brutal Doom and yes it does work fine without the Brutal Doom mod. I have searched the BD forums as well and there is nothing which matches my problem. I suppose in retrospect I should maybe have put this post in their forum instead!
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Enjay
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Re: Waterfalls display incorrectly

Post by Enjay »

You could still make a post there and provide a link to the other mod to see if anyone can track down exactly where the incompatibility occurs. You never know, there might be an easy fix.
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