Whenever I play any pwad, every single ceiling texture is a HOM. Additionally, there are random lines on the floor textures too. I have a link to a screenshot so you can see what I mean. Hopefully there are some parameters I can change to get rid of this?? SCREENSHOT: http://postimg.org/image/h4qjtsxqj/
As you can see there is residue from the command prompt as a result of the HOM
Here's another screenshot: http://postimg.org/image/buye5wtlp/
In this one observe the random lines in mid-air...
GZDoom ceiling textures HOM glitched! Help D:
Moderator: Graf Zahl
-
- Posts: 6
- Joined: Mon Nov 07, 2011 18:05
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: GZDoom ceiling textures HOM glitched! Help D:
What's your graphics hardware? This looks like a driver related problem.
-
- Posts: 6
- Joined: Mon Nov 07, 2011 18:05
Re: GZDoom ceiling textures HOM glitched! Help D:
Oh... I was afraid it had something to do with that. It's running on a tablet so yeah not so good hardware...
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: GZDoom ceiling textures HOM glitched! Help D:
I still need more info to give you any advice. Can you post the startup log you get when starting 'gzdoom +logfile log'? That contains all the needed info.
-
- Posts: 6
- Joined: Mon Nov 07, 2011 18:05
Re: GZDoom ceiling textures HOM glitched! Help D:
What do you mean by "starting 'gzdoom +logfile log'", is this is command prompt command? I tried it and there was no log file. Not sure what you meant, sorry not so heavy on the tech.
EDIT: nevermind I got it. Here it is: http://speedy.sh/wd2vm/mylog.txt
This was the logfile created upon launching GZDoom on a very troublesome map (I experienced an incredibly high amount of visual irregularity here), cchest3 map12
Also my graphics card is Intel Graphics Media Accelerator
EDIT: nevermind I got it. Here it is: http://speedy.sh/wd2vm/mylog.txt
This was the logfile created upon launching GZDoom on a very troublesome map (I experienced an incredibly high amount of visual irregularity here), cchest3 map12
Also my graphics card is Intel Graphics Media Accelerator
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: GZDoom ceiling textures HOM glitched! Help D:
Thanks, that logfile confirmed what I suspected. Intel graphics. There's one thing you may try. Go to the GL options menu and check if vertexbuffers are being used. If so, switch them off.
-
- Posts: 6
- Joined: Mon Nov 07, 2011 18:05
Re: GZDoom ceiling textures HOM glitched! Help D:
cool! I think it works now. I tried cc3 map12 again and it seems to work fine. The vertex buffer option was set to dynamic, which I'm sure is something my graphics card doesn't come anywhere close to supporting. Thanks, this makes up for my crappy boring day today.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: GZDoom ceiling textures HOM glitched! Help D:
Ok. This is the first time I got a vertex buffer related report for Intel. I changed the default for vertex buffers to 'off'.