Screen not being properly cleared (r522M)

Bugs that have been resolved.

Moderator: Graf Zahl

User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: Screen not being properly cleared (r522M)

Post by Enjay »

Aha! Great to see this irksome little bug squashed.
Edward-san
Developer
Developer
Posts: 197
Joined: Sun Nov 29, 2009 16:36

Re: Screen not being properly cleared (r522M)

Post by Edward-san »

So that compiler warning which I reported some time ago here was not completely useless ...

Code: Select all

/home/edward-san/zdoom/gzdoom/trunk/src/tarray.h: In member function ‘void UDMFParser::ParseTextMap(MapData*)’:
/home/edward-san/zdoom/gzdoom/trunk/src/tarray.h:141: warning: ‘vt.vertex_t::angletime’ may be used uninitialized in this function
/home/edward-san/zdoom/gzdoom/trunk/src/p_udmf.cpp:1536: note: ‘vt.vertex_t::angletime’ was declared here
... just saying uh. :mrgreen:
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: Screen not being properly cleared (r522M)

Post by Graf Zahl »

Uh, indeed. It was buried in a pile of garbage. What do you expect? That anyone sifts through the whole thing trying to find the handful of warnings that actually mean something?

That's the problem I have with gcc's paranoid warnings. The potentially useful stuff gets buried in a shitload of crap.
Edward-san
Developer
Developer
Posts: 197
Joined: Sun Nov 29, 2009 16:36

Re: Screen not being properly cleared (r522M)

Post by Edward-san »

Okay, I admit that there was a lot of garbage, this is why I changed the compiler to 'clang'. At least the c++ code they use is more understandable than 'gcc'.
Locked

Return to “Closed Bugs”