Negative A_Light Inverts Colormap
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- NeuralStunner
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Negative A_Light Inverts Colormap
In ZDoom, I can give negative values to [wiki]A_Light[/wiki] to darken visibility. In GZDoom, attemtping this results in the inverse colormap being applied until the light level is restored to >= 0. It would be more desirable to have the darkening effect, consistent with ZDoom. (And effectively make this a documented feature of A_Light, as well.)
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- DarkGun.pk3
- Example (Fire the Shotgun)
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- Graf Zahl
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