GZDoom 1.08.02 - Hexen Sprites Are Too Low

Bugs that have been resolved.

Moderator: Graf Zahl

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 1.08.02 - Hexen Sprites Are Too Low

Post by Graf Zahl »

I don't think ZDoom actually uses the gold font. Instead it uses a special font color to emulate it.
User avatar
Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: GZDoom 1.08.02 - Hexen Sprites Are Too Low

Post by Gez »

Enjay wrote:Perhaps you are misunderstanding what PrintBold is supposed to do. The "bold" in this case does not mean that the message looks different, it means that it gets shown to everyone, not just the actor who activated the script (which is what Print does).

From the ZDoom wiki [zwiki]PrintBold[/zwiki] page:
This is exactly the same as Print, except all players will see the printed text on the screen instead of just the activator of the script. For a detailed description of the syntax, refer to Print.
Print and PrintBold are supposed to use different colors by default. This is alluded to on the [zwiki]Print[/zwiki] article, look at the bottom of the color table.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: GZDoom 1.08.02 - Hexen Sprites Are Too Low

Post by Enjay »

:shock: How have I not noticed this during my years of using these commands?

Thanks for pointing me at that.
ncc1853
Posts: 12
Joined: Thu Jul 11, 2013 15:11
Location: Alviso, California U.S.A.

Re: GZDoom 1.08.02 - Hexen Sprites Are Too Low

Post by ncc1853 »

I just read the PRINT link. I think I'm good. Thank you.
Locked

Return to “Closed Bugs”