taking screenshots

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Kappes Buur
Persecution Complex
Posts: 176
Joined: Tue Apr 05, 2011 4:30
Location: British Columbia

taking screenshots

Post by Kappes Buur »

gzdoom-G1.9pre-406-gad88cfc

It used to be that taking 10 screenshots by binding a key, such as
bind h "r_drawplayersprites 0; wait; screenshot; wait; r_drawplayersprites 1;"
and pressing H 10 times, would result in 10 screenshots without showing the weapon sprite.

Not so any more.
Now there will be about half of them still showing the weapon.
User avatar
Kappes Buur
Persecution Complex
Posts: 176
Joined: Tue Apr 05, 2011 4:30
Location: British Columbia

Re: taking screenshots

Post by Kappes Buur »

Inserting more waits
bind h "wait; r_drawplayersprites 0; wait; wait; screenshot; wait; wait; r_drawplayersprites 1;"
seems to work.
User avatar
NeuralStunner
Posts: 253
Joined: Tue Dec 29, 2009 3:46
Location: IN SPACE
Contact:

Re: taking screenshots

Post by NeuralStunner »

There's no need to use multiple waits, you can add a tic count instead:

Code: Select all

wait 2
I was a bit surprised when I found out that this wasn't original to Quake.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
User avatar
Kappes Buur
Persecution Complex
Posts: 176
Joined: Tue Apr 05, 2011 4:30
Location: British Columbia

Re: taking screenshots

Post by Kappes Buur »

Good to know. Thx for the tip.
Makes it look somewhat neater.
bind h "wait 2; r_drawplayersprites 0; wait 2; screenshot; wait 2; r_drawplayersprites 1;"
Locked

Return to “Closed Bugs”