GZDoom 1.8 crash

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barthess
Posts: 3
Joined: Sat Feb 01, 2014 17:33

GZDoom 1.8 crash

Post by barthess »

Hi.
My system is Gentoo Linux x86_64
Firstly I have playing Doom using wine-1.7.11 and downloaded precompiled *.exe (v. 1.8.02)
Doom and Doom2 was completed successfully but when I tried to play Plutonia Experiments
than GZDoom crashes on map03 (Aztec). Crash report and zdoom.ini attached to this message.

Later I have grabbed 1.8.4 sources from github and build native linux version with debug
profile - GZDoom crashes at the same place. Here is backtrace obtained from gdb.
Spoiler:

Used WADs you can see in crashreport. I can provide links for all of them if you want.
Also I have attached save file. To reproduce bug you just have to go to the top of stairs.
Attachments
zdoom.ini
(11.57 KiB) Downloaded 71 times
save0.zds
(131.18 KiB) Downloaded 72 times
CrashReport.zip
(24.15 KiB) Downloaded 79 times
barthess
Posts: 3
Joined: Sat Feb 01, 2014 17:33

Re: GZDoom 1.8 crash

Post by barthess »

Engine crashes with the same backatrace when I play TNT too. Looks like problem in DHTP because it fixed after deleting this pack. What additional info I can provide you?
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Graf Zahl
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GZDoom Developer
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Re: GZDoom 1.8 crash

Post by Graf Zahl »

Give me a link to the version of the DHTP you used. I already figured out that it apparently contains some broken texture but I haven't found time yet to get a download for it.
barthess
Posts: 3
Joined: Sat Feb 01, 2014 17:33

Re: GZDoom 1.8 crash

Post by barthess »

Graf Zahl wrote:Give me a link to the version of the DHTP you used
I use this one:
http://freelanzer.com/doomtextures/zdoo ... 130802.pk3

Should I send bug report to DHTP author?
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 1.8 crash

Post by Graf Zahl »

Let me first investigate.
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 1.8 crash

Post by Graf Zahl »

Sorry for the delay. The savegame doesn't work because it contains several add-ons.
Going to the problem spot in the map doesn't produce any crash for me.
So it got nothing to do with the texture pack. Right now I'm unable to track this down.
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