Adding a damage screen color to my custom player:
Code: Select all
Actor NewDoomPlayer : Doomplayer
{
Player.DamageScreenColor "400000", 1.0, "FleshPunch"
}
Code: Select all
Script error, "MOD.PK3:actors/players/doomplayer.dad" line 12:
SC_GetNumber: Bad numeric constant "1.0".
Code: Select all
Actor NewDoomPlayer : Doomplayer
{
Player.DamageScreenColor "3F0000", 1.0, "FleshPunch"
}
Code: Select all
Actor NewDoomPlayer : Doomplayer
{
Player.DamageScreenColor "40 00 00", 1.0, "FleshPunch"
}
It seems the parser takes "400000" for something different of a valid hex number and the process fails in the next token.