(1.9pre 772) Items spawning at wrong heights

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
DaveDemons
Posts: 3
Joined: Sat Aug 09, 2014 11:34
Location: Down Under

(1.9pre 772) Items spawning at wrong heights

Post by DaveDemons »

I've been a doom mapper for around 10 years now, but I've only noticed this bug several months ago.
I'm not sure if this is a GZDoom, or GZDoom builder bug, but I wasn't able to get much help at the GZDoom builder forum.

For reasons unknown to me, items placed near edges of raised floor heights spawn in mid air, or at the height of a different sector on the map. The way I've been testing for this bug is by covering the map with a layer of items, so that it's easy to see the affected areas.
Adding, or removing geometry in the map will cause these glitches to change location. I suspect that the node builder might be causing this.

The test map was made using GZDoom builder r1996 and it's in UDMF format.
Spoiler:
Spoiler:
Spoiler:
Here's a link to the test wad
https://www.dropbox.com/s/1bpbkyorulf3n11/test.wad

I'm on widows 8.1 64bit
System specs
Spoiler:
User avatar
NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Re: (1.9pre 772) Items spawning at wrong heights

Post by NeoHippo »

I remember your Silo pwad MAP02 had a similar problem.

When I look at your present test.wad map in the Preview Mode, I notice that some barrels highlight while others do not.
And sure enough, switching back to the map editor and moving barrels around, some barrels are stacked on top of each
other. I would suggest to make certain that there is only one barrel in each location.

Plus, there is no need to have such short linedefs. My suggestion is to make linedefs longer. Too easily something can go wrong. Especially on simple sectors such as this, for example

Image

Having done that, the barrels no longer 'float'.

[edit]
It appears that the barrels are affected by the proximity to the linedefs. Moving barrels away from the sector fixes the
floating in air problem.
Last edited by NeoHippo on Mon Aug 11, 2014 18:44, edited 1 time in total.
User avatar
DaveDemons
Posts: 3
Joined: Sat Aug 09, 2014 11:34
Location: Down Under

Re: (1.9pre 772) Items spawning at wrong heights

Post by DaveDemons »

I've been scratching my head over this for a while, but I finally pinpointed the cause of this problem.
I intentionally made those sectors with a high amount of linedefs to clearly show this bug. This problem can show itself with much simpler geometry, there's more to it though.

I've made a really clear example of this. There are two test wads with a rectangular sector in the middle. They contain 128 linedefs which isn't an unusually high amount and their length is 4 on two of the sides and 11 on the other two. There's a layer of non overlapping barrels covering that sector. There are no errors.

In test1.wad everything is locked to a grid and when played, the barrels spawn as expected at their correct heights.
https://www.dropbox.com/s/xmycewiaucyfjlj/test1.wad

In test2.wad I've rotated that sector so that it is no longer locked to the grid and when played the barrels become possessed.
https://www.dropbox.com/s/zqxmkb547ifhghm/test2.wad
System specs
Spoiler:
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: (1.9pre 772) Items spawning at wrong heights

Post by Graf Zahl »

I reduced the latest test map to only contain one single barrel so that I could actually see something in the debugger.

The cause of this glitch is that ZDoom needs to emulate some strangeness of Doom's original thing spawning code that had its own ideas of what's supposed to be 'front' and 'back' of a line. And that code gets hopelessly confused with your mass of extremely short lines due to loss of precision in the following two lines:

Code: Select all

	left = FixedMul ( node->dy>>FRACBITS , dx );
	right = FixedMul ( dy , node->dx>>FRACBITS );
Replacing those with floating point math cures the problem.
User avatar
DaveDemons
Posts: 3
Joined: Sat Aug 09, 2014 11:34
Location: Down Under

Re: (1.9pre 772) Items spawning at wrong heights

Post by DaveDemons »

Thank you, I can now sleep at night.
System specs
Spoiler:
Locked

Return to “Closed Bugs”