HUD issue.

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Haste
Posts: 3
Joined: Sat Aug 23, 2014 8:25

HUD issue.

Post by Haste »

Hello,

How can I make the HUD stretch to the resolution of my monitor?

Here is a screenshot showing the issue:
Image

Thank you.
Blue Shadow
Global Moderator
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Posts: 308
Joined: Sun Aug 29, 2010 6:09

Re: HUD issue.

Post by Blue Shadow »

Try toggling the appropriate stretch option on from the HUD options menu.
Last edited by Blue Shadow on Sun Aug 24, 2014 8:46, edited 1 time in total.
Haste
Posts: 3
Joined: Sat Aug 23, 2014 8:25

Re: HUD issue.

Post by Haste »

Thank you for your reply.

Unfortunately "stretch status bar" and "stretch fullscreen hud" are already on in the "HUD Options menu".
Blue Shadow
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Posts: 308
Joined: Sun Aug 29, 2010 6:09

Re: HUD issue.

Post by Blue Shadow »

Hm..., do you have a link for that HUD? I'd like to check it out and see if I can figure out a solution for your problem.
Haste
Posts: 3
Joined: Sat Aug 23, 2014 8:25

Re: HUD issue.

Post by Haste »

Hello.

Thank you for your help!
I'm completely new to this. I hope I found the relevant files.

I uploaded them to mediafire. Here are the links:

http://www.mediafire.com/download/6ti1t ... N_soft.pk3
http://www.mediafire.com/download/aj00a ... udWWDN.pk3
Blue Shadow
Global Moderator
Global Moderator
Posts: 308
Joined: Sun Aug 29, 2010 6:09

Re: HUD issue.

Post by Blue Shadow »

Okay, after some testing, setting the height parameter to 1 or above instead of 0 makes the stretch option work. So, change the first line in the sbarinfo.txt file from "height 0;" to "height 1;".
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