Thing type 9076 "Hate Target" seems to have become invulnerable even when set no to be.
I use them in a few maps to trigger scripts when they "die". These maps used to work but now they don't. I've stood there blasting the thing hate target (which is only set to have 100 hit points) with all sorts of ordinance yet it survives. It's not easy for me to check the maps concerned with Zdoom, so I can't tell if it's GZDoom specific or an inherited bug from Zdoom.
[fixed]Hate Targets invulnerable?
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- Enjay
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Enjay wrote:The result of lots of code being written but little opportunity to put it through its paces I guess.
Has anyone used the hate target extensively so far? This thing is a rare exception to the rule that any shootable thing has a death state.
If you want the same behavior, just inherit from HateTarget and add the missing death state. Then it will work again.