[g8169991] Crash : GZDoom crashes with GL mode on

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mallo
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[g8169991] Crash : GZDoom crashes with GL mode on

Post by mallo »

Spoiler: The sad story ;-;
Okay, so with vid_renderer 1 GZDoom (newest dev build, g8169991) crashes at startup. I included crash report.

(much?) Older version of GZDoom I still have on my hard drive (gfd76723) works perfectly fine (hehe, not really, but that's case for an another report :3: ). No crashes. Is it related to that modern-gl thingie I heard about? Image

The graphic card is "ATI RADEON XPRESS 200 Series". I know it sucks (it was built in, duh) but hey, older versions didn't crash.
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CrashReport.zip
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NeoHippo
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Re: [g8169991] Crash : GZDoom crashes with GL mode on

Post by NeoHippo »

It seems that your problem is the graphics card/ATI driver
GL_VENDOR: ATI Technologies Inc.\par
GL_RENDERER: RADEON XPRESS Series x86/SSE2\par
GL_VERSION: 2.0.6119 WinXP Release\par
GL_SHADING_LANGUAGE_VERSION: 1.10\par
As you know, Graf Zahl endeavours to constantly improve the GZDoom OpenGL render engine.

If I remember correctly, newer versions of GZDoom need support for OpenGL 3.0 or better.
GZDoom 2.0.02 betas need support for OpenGL 4.0.

The moral of the story is, you are stuck with older versions of GZDoom or you have to aquire
a new videocard which is capable to support the appropriate version of OpenGL.
mallo
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Re: [g8169991] Crash : GZDoom crashes with GL mode on

Post by mallo »

Damn. Anyways, thanks for the help.
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Graf Zahl
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Re: [g8169991] Crash : GZDoom crashes with GL mode on

Post by Graf Zahl »

I still wonder why it crashes. That driver seems to lack a feature that's essential for the init code to determine that it can't start up at all.
But anyway, no point supporting GL 2.x any further as it'd mean too many compromises with the shader stuff.

GZDoom 2.x will require OpenGL version 3.3 at least. I probably can get it down to GL 3.2 with a few extensions required. But as all supported AMD/ATI and Nvidia GPUs have GL 3.3 driver support this seems kind of pointless as all drivers supporting the 3.3 extensions also support full GL 3.3.
deltaphc
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Re: [g8169991] Crash : GZDoom crashes with GL mode on

Post by deltaphc »

I'm having a similar problem, so I figured I'd reply here. Sorry if I'm hijacking the topic, but I figure it didn't quite warrant a new one. My problem is a little different, though.
Spoiler: GZdoom output
Apparently it thinks my OpenGL is old. However! If you take a look at the output of my glxinfo:
Spoiler: glxinfo output
I have exactly the version required, but GZDoom doesn't think so. I'm using the open-source Radeon drivers on Arch Linux, everything up to date. Pre-2.0 versions of GZDoom worked fine, and all of my hardware/software should be new enough (as far as I can tell). And yes, direct rendering is also enabled; other OpenGL apps/games work fine, and I have a compositor running.
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Graf Zahl
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Re: [g8169991] Crash : GZDoom crashes with GL mode on

Post by Graf Zahl »

deltaphc wrote: I have exactly the version required, but GZDoom doesn't think so. I'm using the open-source Radeon drivers on Arch Linux, everything up to date. Pre-2.0 versions of GZDoom worked fine, and all of my hardware/software should be new enough (as far as I can tell). And yes, direct rendering is also enabled; other OpenGL apps/games work fine, and I have a compositor running.

No, you did not.

The GZDoom version you used said it requires GL 3.3, your driver reports 3.0. Please retry with something newer, the requirement has been lowered to 3.0 in the mean time.
The problem with the Mesa driver is that it suports only the core profile for 3.3, which is of no use to GZDoom.
Ralgor
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Re: [g8169991] Crash : GZDoom crashes with GL mode on

Post by Ralgor »

I know it works with the open source radeon drivers on Arch, at least as of Mesa 10.2. It won't work with GZDoom 2.0.2 though, but WILL work with GZDoom 2.0.3. It works with the new Mesa 10.3 in testing as well. In fact, I'm actually pretty happy with how well it does work. :)
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Graf Zahl
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Re: [g8169991] Crash : GZDoom crashes with GL mode on

Post by Graf Zahl »

I think I found the cause of this crash but since I don't have such an old graphics card I can't test it.
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