Code: Select all
==18732== Conditional jump or move depends on uninitialised value(s)
==18732== at 0x82B6E7: FInternalLightAssociation::FInternalLightAssociation(FLightAssociation*) (gl_dynlight.cpp:975)
==18732== by 0x82B7D0: gl_InitializeActorLights() (gl_dynlight.cpp:1022)
==18732== by 0x82C2E0: gl_ParseDefs() (gl_dynlight.cpp:1344)
==18732== by 0x8207D6: FGLInterface::Init() (gl_scene.cpp:1137)
==18732== by 0x6D1B8B: R_Init() (r_utility.cpp:540)
==18732== by 0x5B513A: D_DoomMain() (d_main.cpp:2251)
==18732== by 0x5749FA: main (i_main.cpp:349)
Code: Select all
Program received signal SIGTRAP, Trace/breakpoint trap.
0x000000000082b6e7 in FInternalLightAssociation::FInternalLightAssociation (
this=0x15d0ef10, asso=0x15d026e0)
at /home/edward-san/zdoom/gzdoom/old/src/gl/dynlights/gl_dynlight.cpp:975
975 if (strlen(asso->FrameName())==5 || asso->FrameName()[5]=='0')
(gdb) p asso->FrameName()
$2 = 0x15d026e0 "BAR1"
And this happens since at least gzdoom 323 ( yeah, I noticed that in zandronum, first )