Assertion failure in zdcmp2 entryway area

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Moderator: Graf Zahl

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Edward-san
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Posts: 197
Joined: Sun Nov 29, 2009 16:36

Assertion failure in zdcmp2 entryway area

Post by Edward-san »

I get this error in debug mode when I run a new game, open the first door with the switch and run through the area in the front:

Code: Select all

gzdoom: /home/edward-san/zdoom/gzdoom/trunk/src/gl/textures/gl_material.cpp:442: FMaterial::FMaterial(FTexture*, bool): Assertion `tx->gl_info.Material[expanded] == __null' failed.
Here it is a backtrace:
[spoiler]

Code: Select all

#4  0x000000000084a2c3 in FMaterial::FMaterial (this=0x5a8a630, tx=0x1375440, 
    expanded=false)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/textures/gl_material.cpp:442
#5  0x000000000084b08f in FMaterial::ValidateTexture (tex=0x1375440, 
    expand=true)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/textures/gl_material.cpp:768
---Type <return> to continue, or q <return> to quit---
#6  0x000000000084b10f in FMaterial::ValidateTexture (no=..., expand=true, 
    translate=false)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/textures/gl_material.cpp:777
#7  0x00000000008640ef in GLSprite::Process (this=0x7fffffffc3e0, thing=
    0x86e85f0, sector=0xc84b418)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_sprite.cpp:603
#8  0x0000000000806e6d in FGLRenderer::ProcessSprite (this=0x2e41c90, 
    thing=0x86e85f0, sector=0xc84b418)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/renderer/gl_renderer.cpp:174
#9  0x000000000084f95c in RenderThings (sub=0xb1e1fd0, sector=0xc84b418)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:341
#10 0x000000000084fc3b in DoSubsector (sub=0xb1e1fd0)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:423
#11 0x000000000084fff9 in gl_RenderBSPNode (node=0xb1e1fd1)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:522
#12 0x000000000084ff43 in gl_RenderBSPNode (node=0x8399a98)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#13 0x000000000084ff43 in gl_RenderBSPNode (node=0x8399ae0)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#14 0x000000000084ff43 in gl_RenderBSPNode (node=0x8399b28)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#15 0x000000000084ff43 in gl_RenderBSPNode (node=0x8399e88)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
---Type <return> to continue, or q <return> to quit---
#16 0x000000000084ff43 in gl_RenderBSPNode (node=0x8399ed0)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#17 0x000000000084ff43 in gl_RenderBSPNode (node=0x8399f18)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#18 0x000000000084ff43 in gl_RenderBSPNode (node=0x839da28)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#19 0x000000000084ff43 in gl_RenderBSPNode (node=0x83a3398)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#20 0x000000000084ff43 in gl_RenderBSPNode (node=0x83b1b10)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#21 0x000000000084ff43 in gl_RenderBSPNode (node=0x83ce898)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#22 0x000000000084ff43 in gl_RenderBSPNode (node=0x843ad60)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#23 0x000000000084ff43 in gl_RenderBSPNode (node=0x843ada8)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#24 0x000000000084ff43 in gl_RenderBSPNode (node=0x860f198)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#25 0x000000000086f87c in FGLRenderer::CreateScene (this=0x2e41c90)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_scene.cpp:310
#26 0x000000000086ffa9 in FGLRenderer::DrawScene (this=0x2e41c90, 
    toscreen=true)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_scene.cpp:492
---Type <return> to continue, or q <return> to quit---
#27 0x0000000000870ad7 in FGLRenderer::ProcessScene (this=0x2e41c90, 
    toscreen=true)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_scene.cpp:714
#28 0x0000000000871033 in FGLRenderer::RenderViewpoint (this=0x2e41c90, 
    camera=0x86ebda0, bounds=0x0, fov=90, ratio=1,33333302, 
    fovratio=1,33333302, mainview=true, toscreen=true)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_scene.cpp:815
#29 0x0000000000871254 in FGLRenderer::RenderView (this=0x2e41c90, 
    player=0xd353c0 <players>)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_scene.cpp:884
#30 0x0000000000871708 in FGLInterface::RenderView (this=0xf66680, 
    player=0xd353c0 <players>)
    at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_scene.cpp:1068
#31 0x00000000005baa10 in D_Display ()
    at /home/edward-san/zdoom/gzdoom/trunk/src/d_main.cpp:761
#32 0x00000000005bb51e in D_DoomLoop ()
    at /home/edward-san/zdoom/gzdoom/trunk/src/d_main.cpp:1004
#33 0x00000000005bee3b in D_DoomMain ()
    at /home/edward-san/zdoom/gzdoom/trunk/src/d_main.cpp:2558
#34 0x000000000057c976 in main (argc=5, argv=0x7fffffffddf8)
    at /home/edward-san/zdoom/gzdoom/trunk/src/posix/sdl/i_main.cpp:318
[/spoiler]

GL spec:

[spoiler]

Code: Select all

OpenGL version string: 3.0 Mesa 10.1.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend, 
    GL_AMD_performance_monitor, GL_AMD_seamless_cubemap_per_texture, 
    GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, 
    GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, 
    GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, 
    GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, 
    GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object, 
    GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_debug_output, 
    GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, 
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
    GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, 
    GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, 
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
    GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, 
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, 
    GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_timer_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, 
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
    GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil, 
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2, 
    GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, 
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, 
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, 
    GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, 
    GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, 
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_debug, 
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, 
    GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
    GL_NV_primitive_restart, GL_NV_texgen_reflection, 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
    GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
[/spoiler]

My pc spec:
CPU: Intel® Core™ i3-2328M CPU @ 2.20GHz × 4
GPU: Intel® Sandybridge Mobile
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
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Re: Assertion failure in zdcmp2 entryway area

Post by Graf Zahl »

Hmmm...

So that was the reason for the strange lag I had in that opening area...
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