Code: Select all
gzdoom: /home/edward-san/zdoom/gzdoom/trunk/src/gl/textures/gl_material.cpp:442: FMaterial::FMaterial(FTexture*, bool): Assertion `tx->gl_info.Material[expanded] == __null' failed.
[spoiler]
Code: Select all
#4 0x000000000084a2c3 in FMaterial::FMaterial (this=0x5a8a630, tx=0x1375440,
expanded=false)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/textures/gl_material.cpp:442
#5 0x000000000084b08f in FMaterial::ValidateTexture (tex=0x1375440,
expand=true)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/textures/gl_material.cpp:768
---Type <return> to continue, or q <return> to quit---
#6 0x000000000084b10f in FMaterial::ValidateTexture (no=..., expand=true,
translate=false)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/textures/gl_material.cpp:777
#7 0x00000000008640ef in GLSprite::Process (this=0x7fffffffc3e0, thing=
0x86e85f0, sector=0xc84b418)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_sprite.cpp:603
#8 0x0000000000806e6d in FGLRenderer::ProcessSprite (this=0x2e41c90,
thing=0x86e85f0, sector=0xc84b418)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/renderer/gl_renderer.cpp:174
#9 0x000000000084f95c in RenderThings (sub=0xb1e1fd0, sector=0xc84b418)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:341
#10 0x000000000084fc3b in DoSubsector (sub=0xb1e1fd0)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:423
#11 0x000000000084fff9 in gl_RenderBSPNode (node=0xb1e1fd1)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:522
#12 0x000000000084ff43 in gl_RenderBSPNode (node=0x8399a98)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#13 0x000000000084ff43 in gl_RenderBSPNode (node=0x8399ae0)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#14 0x000000000084ff43 in gl_RenderBSPNode (node=0x8399b28)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#15 0x000000000084ff43 in gl_RenderBSPNode (node=0x8399e88)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
---Type <return> to continue, or q <return> to quit---
#16 0x000000000084ff43 in gl_RenderBSPNode (node=0x8399ed0)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#17 0x000000000084ff43 in gl_RenderBSPNode (node=0x8399f18)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#18 0x000000000084ff43 in gl_RenderBSPNode (node=0x839da28)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#19 0x000000000084ff43 in gl_RenderBSPNode (node=0x83a3398)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#20 0x000000000084ff43 in gl_RenderBSPNode (node=0x83b1b10)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#21 0x000000000084ff43 in gl_RenderBSPNode (node=0x83ce898)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#22 0x000000000084ff43 in gl_RenderBSPNode (node=0x843ad60)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#23 0x000000000084ff43 in gl_RenderBSPNode (node=0x843ada8)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#24 0x000000000084ff43 in gl_RenderBSPNode (node=0x860f198)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_bsp.cpp:508
#25 0x000000000086f87c in FGLRenderer::CreateScene (this=0x2e41c90)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_scene.cpp:310
#26 0x000000000086ffa9 in FGLRenderer::DrawScene (this=0x2e41c90,
toscreen=true)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_scene.cpp:492
---Type <return> to continue, or q <return> to quit---
#27 0x0000000000870ad7 in FGLRenderer::ProcessScene (this=0x2e41c90,
toscreen=true)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_scene.cpp:714
#28 0x0000000000871033 in FGLRenderer::RenderViewpoint (this=0x2e41c90,
camera=0x86ebda0, bounds=0x0, fov=90, ratio=1,33333302,
fovratio=1,33333302, mainview=true, toscreen=true)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_scene.cpp:815
#29 0x0000000000871254 in FGLRenderer::RenderView (this=0x2e41c90,
player=0xd353c0 <players>)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_scene.cpp:884
#30 0x0000000000871708 in FGLInterface::RenderView (this=0xf66680,
player=0xd353c0 <players>)
at /home/edward-san/zdoom/gzdoom/trunk/src/gl/scene/gl_scene.cpp:1068
#31 0x00000000005baa10 in D_Display ()
at /home/edward-san/zdoom/gzdoom/trunk/src/d_main.cpp:761
#32 0x00000000005bb51e in D_DoomLoop ()
at /home/edward-san/zdoom/gzdoom/trunk/src/d_main.cpp:1004
#33 0x00000000005bee3b in D_DoomMain ()
at /home/edward-san/zdoom/gzdoom/trunk/src/d_main.cpp:2558
#34 0x000000000057c976 in main (argc=5, argv=0x7fffffffddf8)
at /home/edward-san/zdoom/gzdoom/trunk/src/posix/sdl/i_main.cpp:318
GL spec:
[spoiler]
Code: Select all
OpenGL version string: 3.0 Mesa 10.1.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
GL_AMD_performance_monitor, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable,
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object,
GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_debug_output,
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading,
GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
GL_ARB_shader_texture_lod, GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_timer_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil,
GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_debug,
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos,
GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_texgen_reflection,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
My pc spec:
CPU: Intel® Core™ i3-2328M CPU @ 2.20GHz × 4
GPU: Intel® Sandybridge Mobile