Okay, so this happens no matter what on the latest GZDoom version, attempting to run either normal Brutal Doom or Brutal Doom EEv19. Crash log as follows:
OS: Windows 7 (NT 6.1) Build 7601
Service Pack 1
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/annette/Desktop/Doom/gzdoom.pk3, 587 lumps
adding ./doom2.wad, 2919 lumps
adding C:/Users/annette/Desktop/Doom/BRUTALV19G-EE.PK3, 5327 lumps
adding C:/Users/annette/Desktop/Doom/BRUTALV19G-EE.PK3:terrain.wad, 261 lumps
adding C:/Users/annette/Desktop/Doom/BTSXHUD-BD_V2.3.PK3, 114 lumps
adding C:/Users/annette/Desktop/Doom/BTSXHUD-BD_V2.3-BLACKDEATH.PK3, 114 lumps
adding C:/Users/annette/Desktop/Doom/BDEEV19-QUAKERBFGALTFIRE2.PK3, 1 lumps
adding C:/Users/annette/Desktop/Doom/BRIGHTMAPS+.PK3, 1008 lumps
I_Init: Setting up machine state.
CPU Speed: 1596 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Athlon(tm) Processor TF-20
Family 15 (15), Model 124, Stepping 2
Features: MMX MMX+ SSE SSE2 SSE3 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.36
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Attempt to get invalid state Death from actor VeryDeadMarine.
Attempt to get invalid state Death from actor VeryDeadMarine.
Attempt to get invalid state Death from actor VeryDeadMarine.
Attempt to get invalid state Death from actor VeryDeadMarine.
Attempt to get invalid state Death from actor VeryDeadMarine.
Attempt to get invalid state Death from actor VeryDeadMarine.
Attempt to get invalid state Death from actor VeryDeadMarine.
Attempt to get invalid state Death from actor VeryDeadMarine.
Attempt to get invalid state Death from actor VeryDeadMarine.
Attempt to get invalid state Death from actor VeryDeadMarine.
Attempt to get invalid state Death from actor VeryVeryDeadMarine.
Attempt to get invalid state Death from actor VeryVeryDeadMarine.
Attempt to get invalid state Death from actor VeryVeryDeadMarine.
Attempt to get invalid state Death from actor VeryVeryDeadMarine.
Attempt to get invalid state Death from actor VeryVeryDeadMarine.
Attempt to get invalid state Death from actor VeryVeryDeadMarine.
Attempt to get invalid state Death.ExplosiveImpact from actor BullDemon.
Attempt to get invalid state Death.ExplosiveImpact from actor Spectro.
Bad hex number: no
Attempt to get invalid state Death.SSG from actor TehArchvile.
Tried to register class 'GameDoom' more than once.
Tried to register class 'GameHeretic' more than once.
Tried to register class 'GameHexen' more than once.
Tried to register class 'GameStrife' more than once.
Tried to register class 'GameChex' more than once.
Tried to register class 'BFGameDoom' more than once.
Tried to register class 'BFGameHeretic' more than once.
Tried to register class 'BFGameHexen' more than once.
Tried to register class 'BFGameStrife' more than once.
Tried to register class 'BFGameChex' more than once.
R_Init: Init Doom refresh subsystem.
Brightmap 'brightmaps/doom/SW2GSTONE.png' not found in texture '(null)'
Brightmap 'SPRITES/BRIGHTMAPS/FDEMH0.png' not found in texture 'FDEMH0'
DecalLibrary: Load decals.
Adding dehacked patch BRUTALV19G-EE.PK3:dehacked
Patch installed
Spawn ID 255 refers to hidden class type 'GameDoom'
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
Script error, "BTSXHUD-BD_V2.3.PK3:sbarinfo.txt" line 60:
'Grenade_Launcher' is not a type of weapon.
Script error, "BTSXHUD-BD_V2.3.PK3:sbarinfo.txt" line 61:
'BFG10000' is not a type of weapon.
Script error, "BTSXHUD-BD_V2.3.PK3:sbarinfo.txt" line 83:
'Rail_Gun' is not a type of weapon.
Script error, "BTSXHUD-BD_V2.3-BLACKDEATH.PK3:sbarinfo.txt" line 60:
'Grenade_Launcher' is not a type of weapon.
Script error, "BTSXHUD-BD_V2.3-BLACKDEATH.PK3:sbarinfo.txt" line 61:
'BFG10000' is not a type of weapon.
Script error, "BTSXHUD-BD_V2.3-BLACKDEATH.PK3:sbarinfo.txt" line 83:
'Rail_Gun' is not a type of weapon.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 3200 Graphics
GL_VERSION: 3.1.9030 (Compatibility profile)
GL_SHADING_LANGUAGE_VERSION: 1.40
GL_EXTENSIONS: GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Max. texture size: 8192
Max. texture units: 16
Max. fragment uniforms: 1024
Max. vertex uniforms: 1024
Max. uniform block size: 65536
Uniform block alignment: 256
Max. varying: 64
Max. combined shader storage blocks: 64
While the report file shows that the error is caused by:
Code: C0000005 (Access Violation - tried to read address 0000000C)
Anyone know how to fix this? It happens without all of the extra things tossed in, same for normal Brutal Doom.
Brutal Doom Enhanced Version Crash - Startup
Bugs that have been resolved.
Moderator: Graf Zahl
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