[pre-587] Transfer Brightness Level + light bug (UDMF)

Bugs that have been resolved.

Moderator: Graf Zahl

User avatar
MaxED
Developer
Developer
Posts: 47
Joined: Fri Aug 03, 2012 0:06

[pre-587] Transfer Brightness Level + light bug (UDMF)

Post by MaxED »

In zdoom 2.8pre-1134, a whole sidedef is affected by "light" value, even when a part of it is affected by "Transfer Brighness Level" (50) action:
Screenshot_Doom_20150206_230609.jpg
In GZDoom g2.1.pre-587, a part affected by "Transfer Brighness Level" (50) action ignores the "light" value:
Screenshot_Doom_20150206_230622.jpg
You do not have the required permissions to view the files attached to this post.
Last edited by MaxED on Wed Feb 25, 2015 15:01, edited 1 time in total.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Re: [pre-587] Transfer Brightness Lelel + light bug (UDMF)

Post by Graf Zahl »

I think this is wrong in the software renderer. The light transfer should have priority.
User avatar
MaxED
Developer
Developer
Posts: 47
Joined: Fri Aug 03, 2012 0:06

Re: [pre-587] Transfer Brightness Lelel + light bug (UDMF)

Post by MaxED »

Wall brightness is also ignored under a 3d floor. Is this also the correct way?
[spoiler]Zdoom:
Screenshot_Doom_20150225_165232.jpg
GZDoom:
Screenshot_Doom_20150225_165223.jpg
[/spoiler]
You do not have the required permissions to view the files attached to this post.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Re: [pre-587] Transfer Brightness Level + light bug (UDMF)

Post by Graf Zahl »

Looks like the same issue: giving the light transfer action priority over the 3D floor's effect.

Return to “Closed Bugs”