[2.0.05] Bug : Game lags on first rendered particles
Moderator: Graf Zahl
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[2.0.05] Bug : Game lags on first rendered particles
This happens to me since 2.0.05. Every time I run the game, the first time particles that are rendered in-game, I get a huge fps drop to 0. After particles are rendered once, then everythin is silk smooth until the next time I start gzdoom.
I'm running win8.1, i7 950, GTX660ti. Tried upgrading my old ass video drivers from last year, and it didn't help-
I'm running win8.1, i7 950, GTX660ti. Tried upgrading my old ass video drivers from last year, and it didn't help-
- Enjay
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Re: [2.0.05] Bug : Game lags on first rendered particles
Have you tried to see if the different particle types make a difference? (Display Options/Open GL Options/Preferences/Particle Style)
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Re: [2.0.05] Bug : Game lags on first rendered particles
Just gave that a try. Only happens with 'smooth' particles... which I've been using for years without any issues.
- Graf Zahl
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Re: [2.0.05] Bug : Game lags on first rendered particles
Are you using any texture scaling?
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Re: [2.0.05] Bug : Game lags on first rendered particles
Don't know which particular option are you referring to, so I'll just paste this 
gl_texture_hqresize_targets=7
gl_texture_hqresize_maxinputsize=512
gl_texture_hqresize=4
gl_texture_format=0

gl_texture_hqresize_targets=7
gl_texture_hqresize_maxinputsize=512
gl_texture_hqresize=4
gl_texture_format=0
- Graf Zahl
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Re: [2.0.05] Bug : Game lags on first rendered particles
gl_texture_hqresize=4
means you have 4x upscaling on. That might be the reason for the hiccup.
means you have 4x upscaling on. That might be the reason for the hiccup.
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Re: [2.0.05] Bug : Game lags on first rendered particles
Yes, changing it to "0" wiped the hiccup... and now my sprites look ugly.Graf Zahl wrote:gl_texture_hqresize=4
means you have 4x upscaling on. That might be the reason for the hiccup.
Don't know what has changed in 2.0.05, i've been running "4" for years with no issues.
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Re: [2.0.05] Bug : Game lags on first rendered particles
Confirmed on GZDOOM pre-1159 (gfbefe13) with Hexen.
- Graf Zahl
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Re: [2.0.05] Bug : Game lags on first rendered particles
There's little that can be done here. The precaching logic can only catch textures that are being referenced by something, so once anything with an unprecached texture comes into view, some small delay will happen because the scaling algorithm is quite costly.
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Re: [2.0.05] Bug : Game lags on first rendered particles
And what about precaching ALL textures, especially if the PC has a lot of RAM?
- Graf Zahl
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Re: [2.0.05] Bug : Game lags on first rendered particles
Then your graphics card will most likely explode. 
With 4x upscaling there is no such thing as 'sufficient RAM'.

With 4x upscaling there is no such thing as 'sufficient RAM'.
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Re: [2.0.05] Bug : Game lags on first rendered particles
this happens to me too, been playing with smooth textures and 4x upscale. didnt know it was a gzdoom thing though, i just figured it was from one of the wads i autoload or something. anyway to me its not that big a deal, i just shoot my pistol at the beginning and then its all smooth from there.