[g2.2pre-476-g0931134] crash (DoomRPG)

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Dancso
Posts: 6
Joined: Fri Apr 02, 2010 18:53

[g2.2pre-476-g0931134] crash (DoomRPG)

Post by Dancso »

Hey.

I was playing on a levelset generated by oblige using Kyle873's DoomRPG when I got a seemingly random crash - as it turns out I'm able to reproduce it, though, as it always happens in a certain part of the level.
Suspecting an error in oblige's level generation code, I tried without DoomRPG or the ReShade filter I normally use, but it seems that on its own the crash does not happen - and the reshade filter is unrelated because the crash happens without it when DoomRPG is present.

I could not reproduce it in version g2.1.pre-1983-g0c8a817, versions g2.2pre-353 to 355 crashed on launch, g2.2pre-428-g012f104 is the first one I'm getting the crash with, though due to the randomness of DoomRPG I can't quite put a 100% certainty into this observation. (Tried g2.2pre-512-g0ecfc68 too, still got it)

Here's the wad I'm loading
https://dl.dropboxusercontent.com/u/372 ... blige1.wad
It happens on map04, somewhere in the northeastern cave portion of the map. I'm not super specific here because I don't know what exactly is that's causing it, and I've had it happen in a few different spots and sometimes not at all (using the same version), but it's not hard to trigger.

Specs:
i7 4790k, GeForce GTX 970, driver version 359.06
Attachments
CrashReport_drpg_ob.zip
(45.3 KiB) Downloaded 46 times
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: [g2.2pre-476-g0931134] crash (DoomRPG)

Post by Graf Zahl »

This looks like it's crashing while trying to load some ACS stuff. But that's as far as I get without seeing the crash myself.
Locked

Return to “Closed Bugs”