Square monsters become fragile/stupid (show diff)

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Jellysalt

Square monsters become fragile/stupid (show diff)

Post by Jellysalt »

It's my bad last time post this bug and soon be closed and be told to show the differences between versions of gzdoom.

The problem, still, the square monsters will touch the electrical fence and soon be destroyed in g2.1.0/2.1.1 but not happened before (say g2.0.05).

This dropbox link https://www.dropbox.com/s/bbiu5r7tiulmi ... l.mpg?dl=0 is about gzdoom g2.0.05, it's normal.
This dropbox link https://www.dropbox.com/s/63vvuhq48w1vr ... e.mpg?dl=0 is about gzdoom g2.1.1, it's become stupid or fragile.
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Graf Zahl
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Re: Square monsters become fragile/stupid (show diff)

Post by Graf Zahl »

What map and position is that? Don't expect me to know everything my memory.
Edward-san
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Re: Square monsters become fragile/stupid (show diff)

Post by Edward-san »

That's E1A1 at coordinates (1700, 4800).
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Graf Zahl
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Re: Square monsters become fragile/stupid (show diff)

Post by Graf Zahl »

Well, here's the definition of the offending linedef:

Code: Select all

linedef // 1379
{
v1 = 1295;
v2 = 1296;
sidefront = 2243;
sideback = 2244;
special = 33;
blocking = true;
twosided = true;
dontpegbottom = true;
clipmidtex = true;
wrapmidtex = true;
playerpush = true;
repeatspecial = true;
monsterpush = true;
alpha = 0.800;
renderstyle = "add";
}
 
Special 33 is 'Forcefield', which means that activating it will damage the activator. It also has a 'monsterpush' activation flag. So yes, if a monster happens to touch it it's supposed to get damaged.
Jellysalt

Re: Square monsters become fragile/stupid (show diff)

Post by Jellysalt »

Could I ask a humble question that why the earlier version won't get so serious damage to die soon ?
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Graf Zahl
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Re: Square monsters become fragile/stupid (show diff)

Post by Graf Zahl »

I have no idea. Maybe some bug fix? As I said, it looks like it works as intended now so maybe some report about this caused it to change.
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Re: Square monsters become fragile/stupid (show diff)

Post by _mental_ »

Graf Zahl wrote:I have no idea. Maybe some bug fix? As I said, it looks like it works as intended now so maybe some report about this caused it to change.
If it helps, the "stupid" behavior was introduced with this commit.
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Re: Square monsters become fragile/stupid (show diff)

Post by Graf Zahl »

Yup, and that was indeed a bugfix. Turned out that the old version didn't handle it properly.
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