Hello Eruanna!
Thank you for answering!
What I want to do: When the player reaches the exit of the level, a moving camera should start a flight through the level.
What I've done so far is to let start a script when the player passes a line at the exit area. The script freezes the player, changes the camera and activates it. The flight begins. At the last of the interpolation points there is an interpolation special as well which ends the level so that the intermission sequence starts. It shows the actual kill statistics of the level.
Everything works fine up to here.
Now, what I want is, that the level looks "unused" when the camera flight starts. You should not see dead monsters all around but dormant ones standing in the place where they are in the editor.
The problem is, if I reenter the level completely, all scripts of the OPEN-type will be run again. And the kill statistics is reset, too.
The levels are not in a hub.
Kind regards!
zhd