Map Crashing in new builds
Moderator: Graf Zahl
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Map Crashing in new builds
I'm making a fairly large map, and has suddenly started to get crashes when trying to run the map.
The crash does not happen in GzDoom 2.1.x - but it happens both in 2.2.1814 and 2.2.1875
I get no message other than that the program has crashed - other maps loads fine.
Is there anyway to get a log-file from the crash somehow? or maybe it's auto-generated and I just need to find it?
The crash does not happen in GzDoom 2.1.x - but it happens both in 2.2.1814 and 2.2.1875
I get no message other than that the program has crashed - other maps loads fine.
Is there anyway to get a log-file from the crash somehow? or maybe it's auto-generated and I just need to find it?
- Graf Zahl
- GZDoom Developer
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Re: Map Crashing in new builds
Normally the crash screen should have an option to save a log. Can you make a screenshot of the error? I think the best is if you sent me the map via PM with instructions how to reproduce the problem.
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Re: Map Crashing in new builds
It's a regular hard crash: 
I'll send you the map in PM

I'll send you the map in PM
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Re: Map Crashing in new builds
I have also tried moving the player-start around to see if that helps, it does not - but loading the map in version 2.1.x makes it run withouth issues.
The map uses many resources from my master-wad so monsters and textures would be missing for you - but I also tried loading the map alone at my end - and it still crashes, so you should not need my huge master-wad to test it
The map uses many resources from my master-wad so monsters and textures would be missing for you - but I also tried loading the map alone at my end - and it still crashes, so you should not need my huge master-wad to test it

- Graf Zahl
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Re: Map Crashing in new builds
It's a stack overflow. This only happens in recent versions because with using doubles instead of ints the stack use is somewhat higher. I'll have to do some checks to see if I can fix it without making the stack larger (which only would raise the limit instead of removing it.)
- Graf Zahl
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Re: Map Crashing in new builds
Ok, it's working now.
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Re: Map Crashing in new builds
Thanks, will download new version now - btw, is it so that the map is closing to be too big? Good to know if I need to use the breakes. It's not likely to get much larger now anyway though 

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Re: Map Crashing in new builds
or - I need to wait for an uploaded 76 version or so? 

- Graf Zahl
- GZDoom Developer
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Re: Map Crashing in new builds
Yes, the devbuilds are automated, you'll have to wait until the next one is being compiled.
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Re: Map Crashing in new builds
works perfect now 
