Code: Select all
// [Nash] check for special sprite drawing modes
	if (drawWithXYBillboard || drawBillboardFacingCamera || drawRollSpriteActor || isFlatSprite)
	{
		// Compute center of sprite
		float xcenter = (x1 + x2)*0.5;
		float ycenter = (y1 + y2)*0.5;
		float zcenter = (z1 + z2)*0.5;
		float xx = -xcenter + x;
		float zz = -zcenter + z;
		float yy = -ycenter + y;
		Matrix3x4 mat;
		mat.MakeIdentity();
		mat.Translate(xcenter, zcenter, ycenter); // move to sprite centerCode: Select all
mat.Translate(xcenter, zcenter, ycenter); // move to sprite centerCode: Select all
				if (useOffsets)	mat.Translate(xx, zz, yy);
				mat.Rotate(yawvecX, 0, yawvecY, rollDegrees);
				if (useOffsets) mat.Translate(-xx, -zz, -yy);



