Crash with "non-smooth" particles in latest git master

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
JPL
Posts: 3
Joined: Sat Sep 10, 2016 20:19

Crash with "non-smooth" particles in latest git master

Post by JPL »

Log attached. My steps to repro:
1. sync and compile latest GZDoom
2. run any map with a rocket launcher, eg doom2 map30
3. open the opengl preferences menu and set particles to "square" or "round"
4. collect and fire the rocket launcher

My config: x86-64 Arch Linux, nvidia GTX 660 with 370.28 binary drivers. Can provide more info if it helps.

Wild guess, but maybe the recent GL work missed some primitive draw functions that aren't supported in the GL3 Core profile? I remember GLQuake and Quake2's particles using some GL1-era thing... disregard if not the case.
Attachments
gzdoom_crash_20160913.zip
(8.22 KiB) Downloaded 51 times
User avatar
Rachael
Developer
Developer
Posts: 3651
Joined: Sat May 13, 2006 10:30

Re: Crash with "non-smooth" particles in latest git master

Post by Rachael »

This problem happens in Windows 64-bit, too. Easy to reproduce. Will try debugging on an ATI if it happens there, too.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: Crash with "non-smooth" particles in latest git master

Post by Graf Zahl »

fixed.
Locked

Return to “Closed Bugs”