Adds an additional pass that calculates the average brightness of a rendered scene and uses that to find the final camera exposure value. This improves the bloom pass in situations such as winter maps where the scene is very bright, and in scenes where it is very dark. The old exposure value was calculated by looking at the sector light value, but this did not provide a good basis for exposure calculations.
Probably better not to apply until after the release. It works fine on my computer, but one never knows..
