[Problem solved]Opengl
Moderator: Graf Zahl
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[Problem solved]Opengl
Man i can't switch gzdoom to opengl! somehow gzdoom uses only software mode! i can't switch it to opengl!
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This is a simple suggestion. Make sure you have installed the CATALYST drivers correctly.. this means uninstalling previous versions before installing newer versions. (This is essentially true for all video cards in general.)
The latest drivers should work just fine.. if you are using archic drivers (or installed it incorrectly), you shouldn't expect it to work in the first place.
The latest drivers should work just fine.. if you are using archic drivers (or installed it incorrectly), you shouldn't expect it to work in the first place.
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Log started: Wed Dec 07 19:17:25 2005
adding gzdoom.wad (148 lumps)
adding ./doom2.wad (2956 lumps)
adding D:/GZDoom-Bin-0-9-17/njzd2001/njzd2001.wad (749 lumps)
CPU Speed: 1674.450126 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Athlon(tm) XP 2000+
Family 6 (7), Model 8, Stepping 1
Features: MMX MMX+ SSE 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
Setting DirectSound output succeeded
Setting driver 0 succeeded
Initialization succeeded
R_OPENGL: Desktop not in 32 bit mode!
R_OPENGL: Reverting to software mode...
Resolution: 640 x 480
Switching to software renderer...
Init DOOM refresh subsystem.
Patch installed
Init miscellaneous info.
Init Playloop state.
Setting up sound.
S_Init
Checking network game status.
player 1 of 1 (1 nodes)
Switching to OpenGL renderer...
R_OPENGL: Desktop not in 32 bit mode!
R_OPENGL: Reverting to software mode...
Switching to software renderer...
Switching to OpenGL renderer...
R_OPENGL: Desktop not in 32 bit mode!
R_OPENGL: Reverting to software mode...
Switching to software renderer...
Playing demo DEMO1
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
Playing demo DEMO2
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
Switching to OpenGL renderer...
R_OPENGL: Desktop not in 32 bit mode!
R_OPENGL: Reverting to software mode...
Switching to software renderer...
Playing demo DEMO3
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
that's the log don't go weird with wad beacuase is it enjay doom
adding gzdoom.wad (148 lumps)
adding ./doom2.wad (2956 lumps)
adding D:/GZDoom-Bin-0-9-17/njzd2001/njzd2001.wad (749 lumps)
CPU Speed: 1674.450126 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Athlon(tm) XP 2000+
Family 6 (7), Model 8, Stepping 1
Features: MMX MMX+ SSE 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
Setting DirectSound output succeeded
Setting driver 0 succeeded
Initialization succeeded
R_OPENGL: Desktop not in 32 bit mode!
R_OPENGL: Reverting to software mode...
Resolution: 640 x 480
Switching to software renderer...
Init DOOM refresh subsystem.
Patch installed
Init miscellaneous info.
Init Playloop state.
Setting up sound.
S_Init
Checking network game status.
player 1 of 1 (1 nodes)
Switching to OpenGL renderer...
R_OPENGL: Desktop not in 32 bit mode!
R_OPENGL: Reverting to software mode...
Switching to software renderer...
Switching to OpenGL renderer...
R_OPENGL: Desktop not in 32 bit mode!
R_OPENGL: Reverting to software mode...
Switching to software renderer...
Playing demo DEMO1
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
Playing demo DEMO2
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
Switching to OpenGL renderer...
R_OPENGL: Desktop not in 32 bit mode!
R_OPENGL: Reverting to software mode...
Switching to software renderer...
Playing demo DEMO3
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
that's the log don't go weird with wad beacuase is it enjay doom
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And here's the reason:
R_OPENGL: Desktop not in 32 bit mode!
Try to switch your desktop from 16 bit to 32 bit and it should work. I have no idea whether this is really necessary but it was in the startup code I used for GZDoom before I got it.
(I think I remove that line from the code though if it works on my system.)
R_OPENGL: Desktop not in 32 bit mode!
Try to switch your desktop from 16 bit to 32 bit and it should work. I have no idea whether this is really necessary but it was in the startup code I used for GZDoom before I got it.
(I think I remove that line from the code though if it works on my system.)
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- GZDoom Developer
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