I noticed that dynamic lights in the dev builds are behaving slightly different than the 2.2.0 version. As you can see in the dev build the dynamic light is more intense on the ground, even though it's on the wall (same thing vice versa). It works fine with the official build. While in general this isn't very noticable, it is when you play with a flashlight mod for example.
Dev build (2.3 176, same thing with 232)

2.2.0
