Amazing! Add dynamic lights and models, and we have ourselves a Quake renderer... ;DdpJudas wrote:
120 FPS and diminishing light. :D
Ah crap, I had hoped I could loot the solution to that issue from GZDoom's BSP walking.Gez wrote:I hope this won't suffer from GZDoom's "hey this subsector is technically behind the camera so why render it" issue at steep pitches because it always annoys me to see slivers of sky suddenly appear just because I'm looking at the floor or the ceiling.
Changed it to Forum attachments, sorry about that, just used the first Image uploader I could find.ibm5155 wrote:-To the hell with that image host (it looks like those websites where you try to watch tv online and there are like 1000k popups)
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs