Enrolling as a tester

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
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Moderator: Blzut3

Retro Gamer + Wolfenstein 3D 1992 = RetroWolf92
Posts: 20
Joined: Mon Mar 02, 2015 20:48

Enrolling as a tester

Post by RetroWolf92 » Thu Apr 06, 2017 4:39

I'm super curious if there's a way I can test new versions of ECWolf? I'd be more than happy to lend a hand in testing.

Posts: 449
Joined: Sun Jan 24, 2010 22:21

Re: Enrolling as a tester

Post by Blzut3 » Thu Apr 06, 2017 4:51

Development builds are posted at https://devbuilds.drdteam.org/ecwolf/

I would recommend hanging in the irc channel #ecwolf at irc.esper.net (I think I saw you in there before, but not sure). Between ECWolf being open source and being largely single player focused (thus not very high impact if something goes wrong) there isn't a lot to say about testing besides find issues and report them on the issue tracker on bitbucket.

One of the best things to do is to become really familiar with vanilla Wolf3D and look for instances where ECWolf behavior has noticeably deviated from the original. (For example reports like these are really helpful in identifying where there may be oversights while some key internals were restructured.)

Another thing to do would be to play though classic maps sets (that don't require modified exes) and check for any compatibility issues. While I don't think there were too many tricks given the map format restrictions, you never know what one might find.

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