0.9.21
Moderator: Graf Zahl
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Zeg-Vok
- Posts: 233
- Joined: Wed Sep 21, 2005 18:04
- Location: Up the creek without a paddle
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Graf Zahl
- GZDoom Developer

- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
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Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
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Graf Zahl
- GZDoom Developer

- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
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Blade Nightflame
- Posts: 31
- Joined: Sun Dec 04, 2005 22:35
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EvolutioN
- Posts: 4
- Joined: Wed Dec 28, 2005 16:24
- Location: Blyth, Newcastle, England
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The Ultimate DooMer
- Persecution Complex
- Posts: 152
- Joined: Tue Nov 08, 2005 23:04
- Location: Industrial Zone
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WinstonSmith6079
- Posts: 27
- Joined: Sat Oct 22, 2005 5:24
- Location: Tycho Basin, Earth's Moon
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DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
Someone remind me to get my reloading tutorial done. I know there's a lot of people who want to use it but have no idea how to go about implementing it. That and it usually looks like a mess thanks to all the relative jumps, which means in that tutorial I have to give a lesson on how to count frames. That alone was the most annoying part of getting reloading to work.
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TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
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DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
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smg m7
- Posts: 81
- Joined: Mon Sep 26, 2005 17:48
- Location: Here, I hope.
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Jin
- Posts: 20
- Joined: Sun Jan 01, 2006 22:16
- Location: Ontario, Canada
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smg m7
- Posts: 81
- Joined: Mon Sep 26, 2005 17:48
- Location: Here, I hope.
