Well, in Duke3D and other Build games, it was possible to automatically scale a texture to a certain size by just defining the size of the line (wall) itself (depending on sector height) or the floor (sector size).
Let's say, I have a wall with the length of 128 and the height of 128 and a texture that's just 64x64 (or 256x256, or even nonsymetrical like 96x1024) and I want this texture automatically be stretched or squashed so that it fits on the 128x128 wall.
Is something like this possible in Doom? I'd have a lot of places where to use that!
Fit Texture To Line
Moderator: Graf Zahl
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These features are really nice to have (and both are not that hard to implement) but I'd really like to create an enhanced map format first. Although both can be done with hacks it's not what I'd like to do.
On the other hand, if I do a new map format I fear that the editors will take too much time to upgrade. Deep is strongly opposed to anything new so I don't expect anything there, WadAuthor is pretty much dead and doesn't even support all of ZDoom's current features well and DoomBuilder hadn't updated for far too long either - which leaves us with SLADE. SLADE is a nice and promising editor for sure but right now it is still a little too unstable for my tastes.
On the other hand, if I do a new map format I fear that the editors will take too much time to upgrade. Deep is strongly opposed to anything new so I don't expect anything there, WadAuthor is pretty much dead and doesn't even support all of ZDoom's current features well and DoomBuilder hadn't updated for far too long either - which leaves us with SLADE. SLADE is a nice and promising editor for sure but right now it is still a little too unstable for my tastes.
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I thought you were rewriting it again so I didn't bother. It crashed for me several times when accidentally attempting to load a Hexen format map with a Doom format config. Maybe you could add a feature that assigns a corresponding config in the other format so the editor can auto-switch and load the map with correct settings.
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