I have a hallway which uses lots of pulsing dynamic lights. They are flagged as dormant from the start, and an OPEN script at the beginning activates each set of lights after a short delay, to simulate ZDoom's phased lighting (ie, lightset 1 is activated, short delay, lightset 2 is activated, delay, lightset 3, etc.). This works fine, without any problems. See this screenshot for reference:

However, this is where the trouble starts. Apparently, when the game is paused, the timer that controls the pulsing lights resets, and upon unpausing, the lights are all flashing in unison. This completely ruins the effect I'm looking for, and it seems odd that pausing the game would do something so strange:

Seems like a bug to me.