Work with folders

Moderator: Graf Zahl

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Nash
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Work with folders

Post by Nash »

While working with ZIPs are a huge improvement, I find that working with folders can generate a faster workflow.

Is it possible? I don't like having to extract, edit, add to ZIP etc. Very time consuming.

Would be hell of a lot faster if I can just double click the file I want to edit, make the changes, CTRL + S and get GZDoom to load my data from the folder structure on my hard disk.

I hope I am making sense here.
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Enjay
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Post by Enjay »

I understand what you're saying, but if you're computer is set up right, there is no effective difference between working with folders or zips anyway - you should be able to do exactly what you're asking for with files in eother a zip or a folder.
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Graf Zahl
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Re: Work with folders

Post by Graf Zahl »

Nash wrote: Would be hell of a lot faster if I can just double click the file I want to edit, make the changes, CTRL + S and get GZDoom to load my data from the folder structure on my hard disk.
Folder support itself isn't too hard to add.

However, if the size of your file changes while editing it the engine doesn't see that and might load incomplete data. You still have to restart the game for every change.
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Nash
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Post by Nash »

Enjay - On my computer, ZIPs are opened using Windows XP's explorer browser.

The problem is that if I edit a file, and try to save, it'll just fail. Just doesn't make sense.

M$ should've made it possible to save changes to a file in the ZIP.
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Nash
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Re: Work with folders

Post by Nash »

Graf Zahl wrote: However, if the size of your file changes while editing it the engine doesn't see that and might load incomplete data. You still have to restart the game for every change.
I never make changes while GZDoom is running. Everytime I need to make a change, I quit GZDoom, so no problem there I think.
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Post by DaniJ »

You could add a reset console command that reloads all resources and then re-inits the engine? Thats how Doomsday handles this.
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Graf Zahl
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Post by Graf Zahl »

Unfortunately not. ZDoom changes too much internal data for it to work. The entire actor tables can't be restored because they are changed in place. I'd have to restart the EXE to do it.
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Paul
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Post by Paul »

Looking forward to this suggestion. So what's Graf's opinion on it?

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