OK, thank you. At least there was a bug in there somewhere that I helped draw your attention to.
I know that, originally, I was complaining about not drowning, but it now seems that you have effectively built in a way of allowing maps where drowning is not possible - provided you are editing in Doom format. If I want a drown-free map, I just have to insert a simple FS for my levels et voila, no drowning. Is there no way this could be extended to be a) available in all formats, somehow and b) be less of a work-around for the mapper?
I'm surprised that when the community build or possibly GZdoom was done you didn't implement a way of setting the drowning time, especially as you have been one of the most vocal about the default time being too short. I know that in the past you have suggested a MAPINFO option, but that, presumably, would make the value universal for each map. Would it not be more flexible to have a way of varying the drown time on a case by case basis? That way you could have horrible, sludgy, toxic water where damage kicks in quicker than cool, clear, bubbling, fresh water - all on the same map. Being able to set this as an arg for the water thing would have made sense, but now water can be swimable by other methods so perhaps that is less of an attractive option these days.