Player footsteps

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DoomRater
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Post by DoomRater »

The view motion can be toyed with the cvar movebob. Incidently I also gave a very tiny value for stillbob so it looks like the marine is breathing.
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wildweasel
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Post by wildweasel »

DoomRater wrote:The view motion can be toyed with the cvar movebob. Incidently I also gave a very tiny value for stillbob so it looks like the marine is breathing.
That's not really what I'm looking for. I actually have movebob set to 0.1, with no stillbob. But what I want is to change the speed f the viewbobbing, not the intensity. Also note:
In my last post here, I wrote:and less pronounced view motion (which I'm aware can already be done)
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Paul
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Post by Paul »

Apothem wrote:Just define the sfx to be played at specific frames. It can be done via dehacked if done properly. At each foot down animation, have it play the terrain sfx. Not that hard. At least, conceptually. :)
:lol: I did that couple months ago. I agree with Graf it sucks. Try flying if you don't believe me ;)
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