Almost everything is completely black!
Moderator: Graf Zahl
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- Posts: 60
- Joined: Wed Aug 31, 2005 1:14
Almost everything is completely black!
As mentioned in my other bug report, I just tried running GZDoom on my laptop. To my joy it ran in OpenGL mode first time, but as this thread's title suggests, my joy soon turned to disappointment.
What is black:
- Textures
- Flats
- Monsters, decorations, pick-ups, etc
What isn't black:
- Status bar / HUD
- Weapons
- Skies
Perhaps this is related to the blinking lights problem? Anyway, the sepcs are: Intel Celeron 2.8GHz, Toshiba motherboard, 512MB RAM (shared with graphics card), Radeon 7000 Mobility, Windows XP Pro SP 2, DirectX 9.0c, latest drivers for most hardware.
What is black:
- Textures
- Flats
- Monsters, decorations, pick-ups, etc
What isn't black:
- Status bar / HUD
- Weapons
- Skies
Perhaps this is related to the blinking lights problem? Anyway, the sepcs are: Intel Celeron 2.8GHz, Toshiba motherboard, 512MB RAM (shared with graphics card), Radeon 7000 Mobility, Windows XP Pro SP 2, DirectX 9.0c, latest drivers for most hardware.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
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- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
-
- Posts: 120
- Joined: Wed Aug 31, 2005 6:23
- Location: Somewhere
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
It doesn't fix it. It just switches off the problem. But with that you won't get any fog at all - even in maps that use real fog like LTSD etc.
I think I am going to experiment with an alternative means to create fog. It will probably need a lot more calculating power so it would just be a means to circumvent this.
I think I am going to experiment with an alternative means to create fog. It will probably need a lot more calculating power so it would just be a means to circumvent this.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: