Graf Zahl wrote:The texture doesn't render properly with hires textures because it replaces an original animation (FIREBLUx, to be precise.) The original FIREBLUx textures have replacements in the texture pack but the new ones do not. You can't play Plutonia with a Doom2 hires texture pack without having such a glitch. You'd need a texture pack that replaces these textures as well.
I'm using the entire texture pack (yes, including the TNT/Plutonia specific ones).
They are in the proper directory structure like how Risen3D/Doomsday are done (Vavoom is the exception, but I followed what what said about their directory structure and it works fine).
GZDoom is the exception.
OK, I see the problem now..
In the textures pack that I got from Risen3D, there are 2 FIREBLUx textures in the main textures folder. However, there are ALSO 2 FIREBLUx textures in the plutonia specific folder. Both FIREBLUx files are different of course as you mentioned.. the main textures folder has the textures replacing the ones in Doom2, the plutonia folder has the textures replacing the ones in Plutonia.
So what I think is happening is this:
This bug is exposed because it is rendering multiple textures to create the animation. GZDoom is rendering the textures in the main folder... regardless of the ones in the game specific folder. Though, I cannot explain why it shows the non-hires texture at times.
What should happen is this:
If there is a game specific texture, render those in the game specific folder INSTEAD of the ones in the main textures folder.